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Intrusion 2 game
Intrusion 2 game













intrusion 2 game

Set in sci-fi environment on reserve planet occupied by hostile military corporation conducting forbidden weapon research. Write in comments when these are over, i'll bring some more!

#Intrusion 2 game full version#

Also full version supports fullscreen and XBox controller.įREE CODES! (delete spaces in the link!) Less preo… twitter.Full version and more info: įull version features 9 huge levels, more bosses, more enemies, drivable robots.

intrusion 2 game

It's less grounded, a little more far-fetched. Turns out, it's a sleepy pick-up-and-deliver game… /i/web/status/1… MildaGames Good question. Review: /2/alo… 2 days agoĪfter enjoying €uro Crisis, I was looking forward to Plutocracy. I was delighted to chat with PuppyShogun about My Father's Work from PlayRenegade, a game of inter-generational t… /i/web/status/1… 1 day agoĪloha Earth is a humorous but overly familiar party game. Set in sci-fi environment on reserve planet occupied by hostile military corporation conducting forbidden weapon research.

intrusion 2 game

It’s hectic, and it makes up an entire level’s worth of fights.Īnd all three bosses, especially the appropriately nightmarish final boss, are like that: actual battles, complete with multiple phases and checkpoints. Moments later he’s chasing you across an ice bridge, hammering away at it to send you plummeting into the icy chasm below, before finally reaching solid ground and doing his darnedest to pick you up and blast you while you throw everything you’ve got at the cockpit. The first boss starts by toying with you, ripping down the rope-bridge you were happily bouncing across and then attacking you with deployed soldiers, pounding fists, and a machinegun cannon. They all feature multiple stages, one devastating attack after another, and a healthy dose of attitude. Instead, these are enemies that you’re going to have a knock-down drag-out battle to the death with. There are three bosses in Intrusion 2, and none of them represent some stodgy duel where you stand and glower at each other for twenty minutes before one of you pops the other in the arm, announces victory, and goes home for a warm bath. Getting chided by the first boss for blowing off his frontispiece gun (pictured left). With so much havoc, who cares if occasionally you need to tunnel through the sizzling remains of a battlefield to pick up a couple double-barreled machineguns? And those same physics are tossing the players around too-enemies go flying, you’re hurled high into the air by a sustained cannon blast, and explosions turn stacks of crates into crate-stack-sized shrapnel bombs. Now, if you’re thinking that comparing Intrusion 2 to Cortex Command is a lot like comparing durians and pawpaws, fine, here’s the thing: since all those bits and limbs have actual volume, you can jump on them to reach high ground, or shoot or push them into enemies, or use them as cover in a firefight, or avoid them when they’re thrown at you by a mech with a grappling-arm, or throw them back once you’ve commandeered that same mech prototype. The physics remind me a lot of another indie gem called Cortex Command, which also featured lots and lots of wreckage on screen, left behind by exploded enemies and dropped weapons and such. I’ve seen a few people complain that this can make grabbing pickups hard-and that’s true, when you want to grab a health orb that’s buried under two severed electrosquid tentacles and a pile of shipping crates-but that’s a minor quibble. Rather, all the clutter you’ll encounter, from guns and boxes to defeated enemy robots (okay, and organic bodies too), remains on screen. The physics in Intrusion 2 aren’t only there to animate your commando’s superfluous scarf, though they manage that too. Parachuting into enemy territory wearing a red ninja-thing! Not Intrusion 2, because something is always happening, and that something is always different from what has happened before. I find most platformer-shooters tedious and repetitive. Oh, and I should mention that the demo’s great. You’re still firmly in demo territory here. Minutes later, you and your wolf-pal are leaping to ledges two stories high, plowing straight into squads that earlier you would have battled at a distance, and plucking electrosquids (previously worrisome!) out of the sky.Īnd that’s within the first two levels. Yes, it’s an invitation to ride the beast, to use its claws and jaws against the very thugs that caged and domesticated this majestic creature. And then once you take out the rider, you’re in for the real treat: a little arrow appears above the saddle and announces “IN”. Now I’m using the wolf to slay an electrosquid!Ĭonsider this: You might not be sold when your little commando, complete with ridiculous red ninja headband-thing, drops behind enemy lines and starts junking robots and mulching goons like it’s going out of style, but once the wolf riders make their entrance you’re going to perk up.















Intrusion 2 game